The White Winning Game

Snooker Cue

Rules 1 - 20Rules 41 - 60RULES 21 - 40


RULES AND REGULATIONS TO BE OBSERVED AT THE WHITE WINNING GAME.

21.  The striker is obliged to pass his adversary's ball, more especially if he misses the ball on purpose; and his adversary may oblige him to place the ball where it stood, and play until he has passed.

22.  If the striker plays both balls from his mace or cue, so that they touch at the same time, it is deemed a foul stroke; and if it is discovered by his adversary, and a dispute should arise thereon, he has an undoubted right to appeal to the disinterested company then present; and the marker, if required, after demanding silence, must go round the table to each person separately, and be particularly careful to ask, if he hath any bet depending thereon, if he understands the game, and the nature of the dispute then in question; and if determined by the majority of the disinterested company, and the marker, if needful, to be a foul stroke, then it is at his adversary's option (if not holed) either to play at the ball, or take the lead. But if by the above mentioned stroke, his adversary doth not discover it to be a foul stroke, then the striker may reckon all the points he made by the same, and the marker is obliged to mark them.

23.  No person hath a right to discover to the player whether the stroke is fair or foul, until asked.

24.  If by a foul stroke the striker should hole his adversary's ball, he loses the lead.

25.  If by a foul stroke the striker holes his own or both balls, or forces his own or both balls over the able, or on a cushion, he loses two points.

26.  If the striker plays on a ball when it is running or moving, it is deemed as a foul stroke. [Vide article 22.]

27.  If the striker plays with both feet off the ground, without the permission of his adversary, it is deemed a foul stroke. [Vide article 22.]

28.  If the striker plays with a wrong ball, he loses the lead, if his adversary requires it.

29.  If the ball should be changed in a hazard, or on a game, and it is not known by which party, the hazard must be played out by each party with their different balls, and then changed.

30.  If the striker plays with his adversary's ball, and holes, or forces the ball he played at over the table, &c. it is deemed a foul stroke. [Vide article 22.]

31.  If the striker plays with his adversary's ball, and holes or forces the ball he played with over the table, &c. he loses two points, and if he missed the ball, three points.

32.  If the striker plays with his adversary's ball, and misses it, he loses one point; and if his adversary discovers that he hath played with the wrong ball, he may part the balls, and take the lead.

33.  In all the before-mentioned cases of the striker's playing with the wrong ball (if discovered) his adversary must play with the ball the striker played at throughout the hazard, or part the balls, and take the lead.

34.  Whoever stops a ball when running, with hand, stick, or otherwise, loses the lead, if his adversary does not like the ball he has to play at the next stroke. [Vide article 22.]

35.  Whoever retains his adversary's stick when playing, it is deemed foul. [Vide article 22.]

36.  If the striker stops or puts his own ball out of its course, when running towards either of the holes, and if adjudged by the marker, and the disinterested company then present, to be going into a pocket, if he missed the ball he loses one point, and if going into a hole by the same stroke, three points.

37.  If the striker stops or puts his adversary's ball out of the course when running towards or into a hole, or puts his adversary's ball into a hole, it is deemed a foul stroke. [Vide article 22.]

N.B. If the adversary doth the same as in the foregoing rules, he is subjected to the same penalties as the striker.

38.  He who shakes the table when the ball is running, makes it a foul stroke. [Vide article 22.]

39.  He who throws his stick upon the table, so as apparently to be of any detriment to his adversary, makes it a foul stroke. [Vide article 22.]

40.  He who blows on the ball when running, makes it a foul. [Vide article 22.] And if his own ball was running towards or near the hole, he loses two points.


Rules 1 - 20Rules 41 - 60RULES 21 - 40


Snooker Cue