The White Winning Game

Snooker Cue

Rules 1 - 20RULES 41 - 60Rules 21 - 40


RULES AND REGULATIONS TO BE OBSERVED AT THE WHITE WINNING GAME.

41.  He who leaves the game before it is finished, and will not play it out, loses the game.

42.  Any person may change his mace or cue in playing, unless otherwise previously agreed on.

43.  When two persons are at play, and no particular terms of agreement have been made, neither party have a right to object to either mace or cue being played with in the said game.

44.  When the parties agree to play mace against cue, the mace player hath no right to use a cue, nor has the cue player any right to use a mace during the game or match, without permission.

45.  When a person agrees to play with the cue, he must play every ball within his reach with the point thereof, and if he agrees to play with the butt of the cue, he has no right to play with the point without permission.

46.  When the parties agree to play point and point of the cue, neither of them has a right to use a butt during the game or match, without permission, &. but they have a right to play with the point of a long cue over a mace, &.

47.  When the parties agree to play all point with the same cue, they have no right to use any other during the game or match.

48.  Whoever proposes to part the balls, and his adversary agrees to it, the proposer thereof loses the lead.

49.  Two missings do not make a hazard, unless it is previously agreed on to the contrary.

50.  In all cases, the betters are to abide by the players on the determination of the hazard, or on the game, and the betters have a right to demand their money when the game is over, to prevent disputes.

51.  Every person ought to be very attentive, and listen for the stroke before he opens the door of a billiard room.

52.  The striker has a right to command his adversary not to stand facing him, nor near him, so as to annoy or molest him in the stroke.

53.  Each party is to attend to his own game, and not to ask - If his adversary's ball be close? - If he touches his ball? - If he can go round the ball? - nor any like question; nor is any person to be set right , if going to play with the wrong ball.

54.  Those persons who do not play, must stand from the table, and give room for the players to pass round.

55.  The parties who play ought to be particularly careful and attentive to the hazard or the game, more especially when any bets are depending thereon.

56.  No person in the room has a right to lay more than the odds on a hazard or on a game. But if he offends for want of knowledge, he should appeal to the marker; or to the table of the odds, which ought to be hung up in the billiard room for inspection

57.  Each person who proposes a bet, should name the sum, and should likewise be very careful not to offer a bet when the striker has taken his aim, or is going to strike, lest it may disturb or interrupt him; and no bet ought to be proposed on any stroke (at the losing game especially) that may be supposed to have any tendency to lesson or to influence the judgement of the player.

58.  If any bets are laid on the hazard, and the game is eleven, and the striker loses the game by a miss, and should afterwards go into a hole, it cannot be a hazard, the game being out by a miss.

59.  If A proposes a bet which is accepted by B, it must be confirmed by A, otherwise it is no bet.

60.  When four persons play, the game is fifteen, and each party may consult with and direct his partner in any thing respecting the game, &. and the party who misses twice before a hazard is made, is out, and it is his partner's turn to play; but if, after the two missings have been made by the party, his adversary should hole a ball, so as to make a hazard at the stroke following the said two missings, yet the party who did not make the two missings is to play, as he cannot be supposed to be out, who has not made a stroke.


Rules 1 - 20RULES 41 - 60Rules 21 - 40


Snooker Cue