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Wurst-Partie, the German Sausage Game,
is so called from the balls being placed in a row across the centre of the table,
between the middle pockets. Twelve coloured balls are so arranged, and the
object of the player is to hole two in each pocket.
By means of two cues the balls are easily placed straight across the table.
The adept, playing from the baulk semicircle, strikes the outermost ball of
the Sausage, so as to force at least one ball in the centre pocket. He who
succeeds in pocketing all the balls in the fewest number of strokes, so as
to leave two only in each pocket, wins the game.
The players take strokes alternately, as soon as each fails in making a Winning
Hazard (as in our Pyramids); and he who loses his own ball in a pocket, gives
a Miss, or runs a Coup, forfeits two points for each. Two points
are scored for each ball pocketed; but if the striker succeed in placing two balls
in one pocket by two successive Hazards, he scores four points. Thus
he may score the entire game, forty-eight points, without his adversary
making a stroke: a rather unlikely achievement you will say, but I understand
that there are players who occasionally do this.
After his first stroke the player may select any ball he chooses to play at any
other ball; but he must be careful not to lose the ball he plays in a pocket, as
thereby he not only forfeits two points, but loses his break.
The baulk is no protection in this game, the player with the ball in hand being
entitled to play at or with any ball on the table. Some players insist upon the
thirteenth ball being pocketed at the last stroke, by Double Hazard, under the
penalty of the loss of four points. All the Rules observed in the English Game,
as to foul strokes, &c., are common to Wurst-Partie.
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